//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .h, for easier inclusion in a project

#ifndef ALL_GFX_H
#define ALL_GFX_H

#ifndef PAGfx_struct
    typedef struct{
    void *Map;
    int MapSize;
    void *Tiles;
    int TileSize;
    void *Palette;
    int *Info;
} PAGfx_struct;
#endif


// Sprite files : 
extern const unsigned char mario_Sprite[8192] __attribute__ ((aligned (4))) ;  // Pal : mario_Pal
extern const unsigned char goomba_Sprite[12288] __attribute__ ((aligned (4))) ;  // Pal : goomba_Pal
extern const unsigned char green_koopa_Sprite[16384] __attribute__ ((aligned (4))) ;  // Pal : green_koopa_Pal
extern const unsigned char red_koopa_Sprite[16384] __attribute__ ((aligned (4))) ;  // Pal : red_koopa_Pal

// Palette files : 
extern const unsigned short mario_Pal[4] __attribute__ ((aligned (4))) ;
extern const unsigned short goomba_Pal[22] __attribute__ ((aligned (4))) ;
extern const unsigned short green_koopa_Pal[7] __attribute__ ((aligned (4))) ;
extern const unsigned short red_koopa_Pal[7] __attribute__ ((aligned (4))) ;


#endif

